MVI Pattern

ARCHITECTURE › Patterns

Single immutable state per screen, intents in, a reducer producing new state.

MVI comes up whenever interviewers probe how you tame complex screen state and make UI updates predictable. They test whether you can articulate unidirectional data flow with one immutable state object, how intents flow through a reducer, and whether you can weigh MVI's debuggability against its boilerplate versus plain MVVM. Expect to defend when MVI is worth the ceremony and how you handle side effects within it.

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