Image Loading (Coil & Glide) Quiz

DATA › Networking

Which statement best describes Coil?

Answer: A Kotlin-first, coroutine-based image loader with Compose support

Coil (Coroutine Image Loader) is Kotlin-first, built on coroutines and Okio, and provides Compose composables like AsyncImage.

In Jetpack Compose with Coil, which API is the simplest way to display a remote image?

Answer: AsyncImage(model = url, contentDescription = ...)

AsyncImage is Coil's primary Compose composable; Glide.with and Picasso are View-based, and there is no ImageView(url) composable.

Why does loading a full-resolution photo into a small thumbnail risk an OutOfMemoryError?

Answer: Because the decoded bitmap uses the full pixel size, not the thumbnail size

A bitmap's heap cost is width x height x bytes-per-pixel; without downsampling to the target size, a large image consumes far more memory than needed.

How do Coil and Glide prevent the wrong image from showing in a recycled RecyclerView row?

Answer: Binding the request to the target view cancels the prior in-flight load

Because each load is tied to the target ImageView, a new bind cancels the stale request, so only the latest request updates that view.

What does Glide.with(fragment) primarily provide beyond starting a load?

Answer: Lifecycle integration that pauses and cancels requests

Glide ties the request to the Fragment/Activity/View lifecycle, pausing on stop and clearing on destroy to avoid leaks and wasted work.

Which describes the typical lookup order in a two-tier image cache?

Answer: Memory cache first, then disk cache, then network

The fast in-memory (decoded bitmap) cache is checked first, then the disk (encoded bytes) cache, and only then is the network hit.

Which is a correct difference between Coil and Glide?

Answer: Coil is Kotlin/coroutine-based; Glide is Java and View-based

Coil is the modern Kotlin-first, Compose Multiplatform option; Glide is the mature Java/View library known for its BitmapPool and lifecycle integration.

What does Glide's default DiskCacheStrategy.AUTOMATIC do?

Answer: It chooses a cache strategy based on source, like remote vs local

AUTOMATIC chooses intelligently per data source, typically caching original data for remote images and the transformed resource for local/already-cheap sources.

What is the recommended way to use Coil's ImageLoader across an app?

Answer: Use one shared ImageLoader configured once, since each one has its own caches

Each ImageLoader has its own memory and disk caches, so sharing one singleton avoids duplicate caches and wasted memory; Coil exposes a default singleton for this reason.

When would you reach for rememberAsyncImagePainter instead of AsyncImage in Compose?

Answer: When you need a Painter for Image or Icon, or to draw it yourself

rememberAsyncImagePainter returns a Painter you can hand to any composable that accepts one or draw manually; AsyncImage is the higher-level component that wraps the load, layout, and draw together.

By default Coil decodes into hardware bitmaps (Bitmap.Config.HARDWARE) on supported API levels. What is the key benefit and caveat?

Answer: Pixels stay in GPU memory, easing heap, but can't be read on CPU

Hardware bitmaps store pixels in graphics memory, easing heap and GC pressure, but you cannot read their pixels on the CPU, so operations needing pixel access force a software bitmap config.

You load the same image URL once plain and once with a CircleCropTransformation applied. How does the in-memory cache treat the two results?

Answer: As two separate entries, since size and transformation are in the key

The memory cache holds decoded bitmaps keyed by URL plus size and transformations, so the plain and circle-cropped versions are distinct keys and stored separately.

What capability does Coil's SubcomposeAsyncImage offer that AsyncImage does not?

Answer: Distinct composable slots for loading, success, and error states

SubcomposeAsyncImage uses subcomposition so you can provide separate loading/success/error composable slots; the trade-off is higher cost, making it weaker for lazy item sizing.

In Coil 3, how is the HTTP networking layer handled?

Answer: An optional add-on artifact lets you use OkHttp or Ktor for MPP

Coil 3 extracted networking into optional artifacts (coil-network-okhttp or coil-network-ktor), decoupling the core so it can run on Compose Multiplatform beyond Android.

Back to Image Loading (Coil & Glide)